<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Yield Infos -->
<Civ4YieldInfos xmlns="x-schema:CIV4TerrainSchema.xml">
	<YieldInfos>
		<YieldInfo>
			<Type>YIELD_FOOD</Type>
			<Description>TXT_KEY_YIELD_FOOD</Description>
			<iHillsChange>-1</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>1</iLakeChange>
			<iCityChange>0</iCityChange>
			<iPopulationChangeOffset>0</iPopulationChangeOffset>
			<iPopulationChangeDivisor>0</iPopulationChangeDivisor>
			<iMinCity>2</iMinCity>
			<iTradeModifier>0</iTradeModifier>
			<iGoldenAgeYield>0</iGoldenAgeYield>
			<iGoldenAgeYieldThreshold>0</iGoldenAgeYieldThreshold>
			<iAIWeightPercent>100</iAIWeightPercent>
			<ColorType>COLOR_YIELD_FOOD</ColorType>
			<SymbolPaths>
				<SymbolPath>Art/Interface/Symbols/Food/Food01.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Food/Food02.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Food/Food03.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Food/Food04.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Food/Food05.nif</SymbolPath>
			</SymbolPaths>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_PRODUCTION</Type>
			<Description>TXT_KEY_YIELD_PRODUCTION</Description>
			<iHillsChange>1</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iPopulationChangeOffset>0</iPopulationChangeOffset>
			<iPopulationChangeDivisor>0</iPopulationChangeDivisor>
			<iMinCity>1</iMinCity>
			<iTradeModifier>0</iTradeModifier>
			<iGoldenAgeYield>1</iGoldenAgeYield>
			<iGoldenAgeYieldThreshold>1</iGoldenAgeYieldThreshold>
			<iAIWeightPercent>100</iAIWeightPercent>
			<ColorType>COLOR_YIELD_PRODUCTION</ColorType>
			<SymbolPaths>
				<SymbolPath>Art/Interface/Symbols/Production/Production01.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Production/Production02.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Production/Production03.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Production/Production04.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Production/Production05.nif</SymbolPath>
			</SymbolPaths>
		</YieldInfo>
		<YieldInfo>
			<Type>YIELD_COMMERCE</Type>
			<Description>TXT_KEY_YIELD_COMMERCE</Description>
			<iHillsChange>0</iHillsChange>
			<iPeakChange>0</iPeakChange>
			<iLakeChange>0</iLakeChange>
			<iCityChange>0</iCityChange>
			<iPopulationChangeOffset>0</iPopulationChangeOffset>
			<iPopulationChangeDivisor>0</iPopulationChangeDivisor>
			<iMinCity>1</iMinCity>
			<iTradeModifier>100</iTradeModifier>
			<iGoldenAgeYield>1</iGoldenAgeYield>
			<iGoldenAgeYieldThreshold>1</iGoldenAgeYieldThreshold>
			<iAIWeightPercent>100</iAIWeightPercent>
			<ColorType>COLOR_YIELD_COMMERCE</ColorType>
			<SymbolPaths>
				<SymbolPath>Art/Interface/Symbols/Commerce/Commerce01.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Commerce/Commerce02.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Commerce/Commerce03.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Commerce/Commerce04.nif</SymbolPath>
				<SymbolPath>Art/Interface/Symbols/Commerce/Commerce05.nif</SymbolPath>
			</SymbolPaths>
		</YieldInfo>
	</YieldInfos>
</Civ4YieldInfos>
